East Coast Comic Expo 2015

Gotham City Sirens Commission

I’m late in adding this post, but I hope you’ll bear with me.

This was my second year attending ECCE and our second time going as a store. I won’t lie- I was pretty excited leading up to the weekend. There was so much great artwork and other pieces last year, as well as sweet cosplays and celebrity artists, and I was pretty psyched to see the offerings this year. No one disappointed. Steve and I did not stand in lines for autographs this year (giving me way less opportunity to make a jerk of myself…oy…)


Setting up Friday afternoon

We arrived Friday afternoon about 1:30 to absolutely gorgeous weather! Seriously- we went from maybe 10 degrees at home to about 20 degrees in Moncton. The only issue we had was the truck we borrowed to haul our swag up did not have any AC. Feel free to express your sympathy to Greg and Steve.

Set up began at 2PM. There were not a whole lot of people there that early, but we did find out we had one of the same neighbors as last year! That was pretty awesome! I think they were set up (or maybe not even completely set up) before Chris W was buying t-shirts from them. I think he has an addiction. It’s a good addiction to have- Manny Peters has some great designs and good quality swag. 

The expo opened up at 6PM for VIP’s and ran until 9PM Friday night. It was nice being able to check out the other vendors and chat a bit before the large crowds that come with Saturday filtered in. Having first pick of the vendor and artist products was pretty cool, too.

Fingerless Sailor Moon Gloves from Yarrhooked!

Fingerless Sailor Moon Gloves from Yarrhooked!

Saturday was busy busy busy. I think one of my favorite cosplays was Pennywise the Clown. I heard people talking about how he was scaring them and it made my day. Not because he was scaring them, but who dresses like Pennywise? He was even creeping along the outside of the hockey rink tapping on the glass. Or just standing behind vendors until we noticed him. The stuff nightmares are made of I tell you!

Pennywise visiting vendors

Pennywise visiting vendors

The 501st was in attendance, though I missed them in favor of a food run. Lame, I know. But my belly has needs, too. Having said that, I saw a great Stormtrooper herding a three foot tall Jawa with glowing eyes. So adorable!

Other cosplays included- an adult Squirrel Girl, a miniature Squirrel Girl (so cute! Knitted tail and all!), Draco Malfoy, Robin, Batgirl, Dr. Robotnik, Lady Sif, The Queen of Hearts. There are so many missing from this list and I’m sorry to everyone I did not list! Your cosplays were all great and thank you so much for sharing them with us!!

I also saw a NoFlutter Sailor Saturn by Shushuwafflez Creative Studio (full transparency- I thought it was Pluto and I felt awful for that mistake later). So, this lady completely made my weekend! She did a Bombshell Wonder Woman last year and it blew me away, so to see her in this much more elaborate cosplay was beyond words. Chris D and I attended her panel on Saturday afternoon and while the panel itself was poorly set up in terms of acoustics and electronics, she had some great info and advice to offer and I took down a lot of great notes (to be added later in a separate post).

Shushuwafflez as Sailor Saturn as designed by NoFlutter

Shushuwafflez as Sailor Saturn as designed by NoFlutter

We picked up a set of pins for Steve from Blind Leviathan– one announcing his true alignment of Lawful Evil (because he insisted he is not Neutral Evil- ha!) and a pin that says Barbarians do it in a Rage. Teehee.

Steve talked me into commissioning Karibu Illustrations for a Gotham City Sirens piece. Normally, I stick with prints. It allows me to better spread the money love, I guess. It was completely worth the money to have it done. It’s proudly hanging on the wall in my living room and I adore it! I did warn Steve it will make future cons much more expensive for us. I feel he’s been given fair warning.

Gotham City Sirens drawn by Karibu Illustrations- How fabulous is this??

Gotham City Sirens drawn by Karibu Illustrations

We got home pretty early Saturday night… early being around 9:30PM. I think the general consensus among us at Heroes’ Beacon is that we all had a blast and are excited for next year! Look out 2016! It might be our year to be organized!

Thanks for a great weekend!!!

Free Comic Book Day 2015

Don’t miss out on the best day of the year!  Free Comic Book Day is tomorrow (Saturday, May 2nd).  In addition to some great free comic book titles we will have cake, popcorn, face painting, Cosplay, and sales!  Check out the discounts and raffles that will take place tomorrow.

Back Issues – $1 each!  Bundled comics 30% off!
Gaming – 10% Off
Trades – 25% Off
Toys / Novelties – 25% Off
Apparel – 30% Off
Statues – 15% Off

(Sales do not include Consignment items.  Sales can not be used with Hero Points.  Other exceptions may apply.)

Hourly draws (10am, 11am, noon, 1pm, 2pm, 3pm)
10am – 3 issue comic sub
11am – Pop Vinyl
Noon – 3 issue comic sub
1pm – $25 back issue credit
2pm – 3 issue comic sub
3pm – Pop Vinyl

Draws to take place Monday May 4th
Grand Prize Draw
2 x 12 issue subscriptions

1st Prize
$40 Gift Card

2nd Prize
Action Figure ($30 value)

3rd Prize
Trade Paperback ($25 value)

Star Wars: Armada

Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle.

In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. You assemble your fleet and engage the enemy. Using the game’s unique maneuver tool, you steer your capital ships across the battlefield, even while squadrons of starfighters buzz around them. Then, as these ships exchange fire, it’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy.

Maneuver Tool
The maneuver tool is one of the game’s most innovative features and adds a unique feel to the way your capital ships must accommodate for inertia as they maneuver through the stars.

It consists of a number of segments linked with hinges, which is used to plot the ship’s course. More nimble ships are allowed to turn the ship further at each hinge.

Command Stack
Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with intuitive ship designs and accessible rules for issuing commands and resolving combat that make for rich, engaging, and highly tactical play experiences.

Capital ships are extremely powerful war machines, but they’re also massive and sophisticated vessels that can’t swiftly react to every development in the heat of battle. Accordingly, the key to flying these vessels effectively is learning how to plan ahead. You want to issue your commands in such a way that your crews will be ready to execute them at just the right times.

Each of your pre-painted capital ships has a command value, which determines how many commands it will have in its stack at any given point in time. During setup, you secretly build your initial command stack, selecting from any of four different commands, each of which provides a different advantage. Once you have locked your selections, you place the commands in your stack in the order of your choice. Then, during each round of game play, you secretly select and assign a new command to your ship, placing it at the bottom of your command stack, before you reveal the command at the top of your stack and gain its benefits.


The Star Wars: Armada Core Set contains everything you need to get started, including the rules, an articulated maneuver tool, a range ruler, six command dials, nine attack dice, ten unpainted squadrons, and three pre-painted ship miniatures (Victory-class Star Destroyer, Nebulon-B frigate, CR90 Corellian corvette), plus more than 130 cards and tokens.


Impossible Realities 14

This September Impossible Realities returns for another great weekend of gaming! Join us in a new location!

Contact Steve Henderson or Dana Betts to be added to the schedule!

When: Sept 11-13
Doors Open Friday Sept 11 at 6:00PM

Cost $20 for the weekend or $10 for each individual day.

Games can be scheduled:
Friday between 6:00PM – 11:00PM
Saturday between 9:00AM – 11:00PM
Sunday between 9:00AM – 5:00PM

For more information follow the Facebook group:


FFG Organized Play

Fantasy Flight Games offers a large number of popular Deck Building and Miniature games based around popular sources like Lord of the Rings, Game of Thrones, Warhammer 40K, Star Wars and original games like Netrunner.

The Deck Building games (or Living Card Games) use a core box game that contains enough cards, tokens, and other materials for at least 2 players to get started. Each game puts out monthly expansions that add approximately 60 cards as well as occasional deluxe expansions that add 160+ cards to your collection. These add on introduce new cards, mechanics, and options to add to your deck as well as missions or quests for you to complete.

Their miniature games X-Wing, Star Wars Armada, and Imperial Assault offer beautifully crafted miniatures to build a squad from to fight against your opponent. Each core box contains a selection of miniatures, tokens, cards, and rules needed for two players to start into battle. Expansion packs of single or groupings of ships can be bought to round out and specialize your squad just the way you want it.

Organized Play Events are a great way to make new friends, meet new opponents, learn new strategies, and the gateway to the regional, national, and global events! Organized Play events have a nominal entry fee and great prizes! While they are a competitive format players of all skill levels are welcome, they are a great way to learn the game by playing.
If you are interested in any of these Fantasy Flight Games contact us about setting up a Demo or join us for our Organized Play Events.




Magic Origins

Prerelease Events: July 11–12, 2015

Release Date: July 17, 2015

Game Day:August 8–9, 2015


What Is Magic Origins?

Magic Origins is a set that explores what it means to start out on a magical journey, and how we change as we progress through our lives. It focuses on five of Magic’s most prominent characters, letting you explore their backstories and transformations as they became Planeswalkers. You’ll get to see their home worlds, learn about the joys and crises of their early lives, and discover how they became the Multiverse-traveling Planeswalkers we know today. Magic Origins is designed to be accessible to introductory players, like a core set, but with new mechanics that express these themes of growing over time. Magic Origins also plants the seed for Magic’s future storylines, allowing you an insider’s glimpse of what’s to come. Magic Origins serves as the prologue for some epic stories, and it’s your chance to be there at the start.

Why These Five?

Magic Origins focuses on five Planeswalker characters: Gideon Jura, Jace Beleren, Liliana Vess, Chandra Nalaar, and Nissa Revane. We chose these five Planeswalkers because they will all take a central role in Magic’s story in the near future. We felt it was important to go back and explore their origins, to see the tales of what made them who they are, so their motivations and life histories will be known before launching into the next phase of the storyline.

Why Not [This Other Person]?

Magic Origins focuses on five characters, but it has not made any other Planeswalker character obsolete. The storyline will continue to focus on a diverse array of Magic’s Planeswalkers, legendary heroes, ambitious villains, self-serving iconoclasts, fantastic creatures, and other weirdoes aside from these five. We’d love to explore the backstories, spark moments, and home planes of more characters someday. For now, these five have some especially epic stories in front of them, and it was important to see the life events and the ten worlds that made them who they are.

…Did You Say Ten Worlds?

Yes. Magic Origins showcases ten different planes in its cards. Each Planeswalker’s origin story involves two planes: his or her home plane—the world of that Planeswalker’s birth—and his or her “first planeswalk” world—the first plane to which each one planeswalked just after his or her spark ignited. Five different Planeswalkers, ten different worlds.

Most of these ten worlds will be planes we’ve already seen in past Magic sets. For example, it’s already been established that Nissa’s home plane is Zendikar. Zendikar will be one of the planes showcased in Magic Origins, because it’s relevant to Nissa’s origin story.

Free Comic Book Day!

It’s just about that time! What time? Free Comic Book Day (also fondly known as Geek New Year)!



When? It’s held on the 1st Saturday in May every year! It lands on May 2nd for 2015.


Where? All over the world! But we would love for you to come and celebrate with us at Heroes’ Beacon on 25 Charlotte Street, Saint John, N.B.


Who? Everybody is welcome! If you are are young, old, children, new to comics, veteran readers! Free Comic Book Day is for everybody!


Why? The better question is- why NOT? Who doesn’t love FREE comics and other swag, face painting, popcorn, giveaways and the chance to meet awesome people who love the same things you do?

Taken 2009

Taken at the store FCBD 2009


If this is your first Free Comic Book Day let me be the first to say- welcome! And be prepared for tons of fun!


The first Free Comic Book Day was held in 2002, as proposed by a retailer who thought that opening weekend of Spider-Man would be a great opportunity for comic retailers to take advantage of the press and promotions around the comic book medium. Not every Free Comic Book Day has a movie opening that lines up with it, but seems to go well even when the two don’t line up.


And here we are, 13 years later. There are as many opinions on Free Comic Book Day as there are retailers it seems, but those who are a bit anxious about it are just that way because we all fear being too busy to handle because we want everyone to have an awesome experience, or not ordering enough for everyone. So really, those are not terrible fears to have because they all stem from wanting to carry on something great. Me? I’m just plain excited! I adore Free Comic Book Day!

Taken FCBD 2009- how times have changed

Taken FCBD 2009- how times have changed


In bigger cities some places might host book signings (a band wagon I hope we can jump on some time in the near future), face painting, BBQ’s- there are so many things that stores do to celebrate! So, wherever you are, on May 2nd, find a comic book store and check it out!

 My one and only suggestion is come early for best selection!

If you’re looking for a preview of this year’s free comic selections, look no further.

 And for more information on the day, check out the official Free Comic Book Day Webpage and the Wikipedia page.

Commanding Dragons

Commanders of Dragons of Tarkir

Commander is one of my favorite formats of Magic.  It’s casual, friendly and it allows you to use cards in your collection you might never use otherwise.  The best part of each new set launch for me is finding new cards for commander and specifically new Legendary Creatures that can act as Commanders.

Here is a list of all of new Legendary creatures from Dragons of Tarkir and some quick thoughts on them:

The Dragons are all big, beefy creatures with some nice bonus abilities attached.  If you are looking at playing two colour, ally-colour decks, then they aren’t bad options.  Mileage may vary, but there isn’t a dud among them.  They also make great additions to dragon tribal decks.

Dragonlord Atarka (5RG)Dragonlord Atarka (5RG)

One of the five Legendary Dragons from this set, Atarka hits the table with significant force.  An 8/8 flyer is a force to be reckoned with, and with each cast, she can smash your opponents creatures and planeswalkers for 5 damage split any way you choose.  She could be a great way to knock out a planeswalker, kill a utility creature or commander.  You may need to find a way to ramp into her quickly at 9 mana, and without haste, she’ll be vulnerable for a turn before she can attack.  But even if she dies, you’ll get something out of her. At 8 power, she can knock an opponent out of the game fairly quickly through commander damage.  Pair her with her Fate Reforged counterpart and your opponents will be sweating.

Dragonlord Dromoka (4GW)

Dragonlord Dromoka (4GW)

Dramoka can’t be countered and she’ll help keep your minions safe from combat tricks during your turn.  As a 5/7 flyer, her big body should allow her to win out on most aerial matchups and her lifelink can buy you some precious time.

Dragonlord Kolaghan (4BR)Dragonlord Kolaghan (4BR)

Kolaghan will hit the table running as a 6/5 flyer with haste.  He also gives your other creatures haste as well.  His second ability will be useless in Commander as your players will never have more than one of any spell, but does that really matter when you have a pretty huge flyer that also grants all of your creatures haste?  Unlike Fate Reforged where the dragons all buffed your other dragons, Kolaghan is the only dragon legendary in the set that buffs your other creatures – but the buff applies beyond dragons.

Dragonlord Ojutai (3WB) Dragonlord Ojutai (3WB)

A decent sized flying commander with hexproof is pretty good and the bonus ability of looking at your top three cards and taking the best one into your hand is fantastic too.  At 5 mana, you should get at least a couple uses out of it too.  Great for players who want to control the board.  Keep in mind though, Ojutai loses hexproof when tapped.

Dragonlord Silumgar (4UB)Dragonlord Silumgar (4UB)
Like Atarka, Silumgar can have an impact the second he hits the battlefield.  His ability to steal a creature or planeswalker makes him a bigger threat when cast then when he actually attacks.  Does your opponent have a planeswalker that is ready to use its ultimate?  Steal it and use it for yourself.   Do they have a tricky commander or utility creature?  Take it for yourself.  This also makes killing him a tough decision.  If he dies, you just get to cast him again and possibly take something better.
Most of the new Khans from this set are a bit more lackluster than their predecessors and will force you into a single colour this time around.

Surrak, the Hunt Caller (2GG)Surrak, the Hunt Caller (2GG)

A 5/4 for 2GG is not a bad deal, and his Formidable ability will give a creature haste each turn.  Not bad if you want creatures to hit the ground running, but in the Standard block of cards Xenegos from the Theros block grants haste to a creature while boosting its power and toughness and granting you access to a second colour.  There is also the mono green Nylea.  She won’t give your greatures haste, but she does give your big beasts trample.  In comparison, Surrak seems only decent, but he’s still a playable commander.

Zurgo Bellstriker (R)Zurgo Bellstriker (R)


A 2/2 for R is pretty good bargain most days.  He’s also got dash for 1R.  As a commander though, this guy will require some sort of plan and I don’t know what that plan would be.  He could be amusing, but I doubt much more than that.  He could be fun in Tiny Leaders and his 1 cost casting cost means you should always have a turn 1 play.

Anafenza, Kin-Tree Spirit (WW)Anafenza, Kin-Tree Spirit (WW)

Another smaller creature, Anafenza wants to bolster your field each time you cast a non-token creature spell.  The non-token catch means she won’t help token decks, which is a shame.  She’s playable for a mono-white commander deck, but I doubt she’s ideal.  You’d need a plan to make the most of her and in a format full of big fatties, bolster 1 might not do much.  Without blue, you won’t be able use much blink either to abuse the enter the battlefield trigger. The Tiny Leaders format might be a good home for her though.

Sidisi, Undead Vizier (3BB)Sidisi, Undead Vizier (3BB)

Sidisi makes out much better than her peers, despite being undead now.  Exploiting a creature (including herself) allows you to tutor for a card and put it in your hand and tutors are increadibly powerful in Commander.  Like Silumgar, if your opponents kill Sidisi, it just means you’ll get to tutor for another card!  As a 4/6 creature with deathtouch, she will be tough to block and even a trade is bad news for your opponent (again, you get another tutor!).  As an added bonus, Sidisi is a Zombie meaning she will work well in a Zombie tribal deck!

Out of the set, there are 9 total new commanders you can try out and a few have abilities that will make them fantastic commanders.  See if any of them inspire a new deck, or better yet, challenge yourself to come up with decks that make use of the less favorable comanders!


Ultimate Pi Day is almost upon us!

Come to the Nerd Side- We Have Pi

This Saturday, March 14, is Pi Day! And! It’s even Ultimate Pi Day! If you watch Nerdy Nummies Pi Day video, she talks about what makes it ultimate. And the pie is pretty awesome too!

If you’re not into watching her make yummy, delicious pie, Ultimate Pi Day happens once every hundred years and it is when the most numbers of Pi line up with the date. So, this year, Pi Day is March(3) 14, 2015 at 9:26:53AM. 3.141592653. Win! And it’s fun.

Anyway, we’re not so much about the math, well, Steve likes math… but we are all about pie. So, this Saturday from 9AM until we run out (recommending you come in early), we will have pie in the store*! We are requesting a minimum donation of $2 per slice in support of A New Kidney, For Pete’s Sake!


Come to the Nerd Side- We Have Pi







*Just setting the expectation that our pies will be awesome good, but maybe not as pretty as the one in the video.


Cosplay Curious: Wig Wear and Care

Wig Wear and Care

We were a small, but mighty few this week, but I know I learned a lot just the same. This month we were focusing on wigs, how to wear them, style them, and care for them. Now, full disclosure, I’ve worn wigs. I have never styled them beyond a brush through or had to care for them- I’ve only ever borrowed them. So, I am guilty of a lot of ‘don’ts’- but no more! I now know how to do this the ‘proper’ way. I would love to revisit this in the future.

Synthetic versus Real Hair Wigs

To be honest, I always figured that real hair wigs would be somehow more desirable than synthetic, but how wrong was I? Real hair wigs require just as much or more care than your actual hair. Who has time for that for something you’re only wearing for conventions or to a game once in a while? Also, real hair wigs don’t come in the same array of colors and styles as synthetic. And cost. Holy moly the cost! The difference is astounding! We’re talking upwards of a thousand dollars in difference. That’s in dollars, guys! *mind blown*

Wearing Your Wig

Out of the package, with a shorter wig you can pretty much shake it out to give it some volume- kinda nice since longer ones will require more out of the box care and brushing. When putting the wig on, the label always goes in the back (good to know because there is a bob wig I did once put on backwards, and while I still rocked the look, nice to know what to look for if I am ever in doubt).

When putting on your wig, flip it over so the label is furthest from you and flip it on over your head. The front hairline should sit on your natural hairline. Be gentle in maneuvering your wig into position and be sure not to pull on the hairs or you risk pulling them out of the wig cap.

Most wigs nowadays are adjustable. There are a couple different types that are popular- there may be a Velcro tab used to adjust your wig size, a sort of hook that can be placed inside a tab along the inside of the wig or a pull similar to a bra strap or a backpack.

There are a ton of products available to keep your wig in place as well. You can use bobby pins to secure your wig, there are different types of bands that will help grip it in place, scarves, double sided tape. You name it. Lots of creative ways to keep your do from falling off.

Wearing a mesh or cotton wig cap can help make the wearing experience more comfortable. I prefer mesh- I feel like it breathes better. My hair is a medium length so I just throw it up in a ponytail and use the cap to keep my hair in place. Longer hair may require some time with some bobby pins. Short hair likely won’t require a lot of work to hide.


Washing your wig is recommended about every 6-8 wears, unless you’ve used product, in which case more often may be needed. To wash your wig, put cold or room temperature water in a clean basin, your tub or you can hold your wig under the water, letting it run in the direction of the hairs to minimize knotting and tangling. Avoid hot water as it can melt the fibers and mess up the natural style of your wig.

There is some debate over the products recommended, but a lady at cosplay night said she uses the same washing products as she uses on her real hair- so I guess this is left to what you are comfortable with. There are an array of wig care shampoos and conditioners available out there. Might be something to bring up later on and see if anyone else has any suggestions. To dry your wig, lay it on a towel and blot. Do not squeeze or wring it out- you’ll damage it. Hang it up on a mannequin head to dry. Also, do not comb when wet.

First things first- secure the wig. Pin it to a mannequin head or a Styrofoam head. The reason I suggest this is because you may need two hands to handle your wig and you won’t if you need one to hold it up. There are a number of ways to hold your wig head up- tripod, old music stand, lamp stand, 2L bottle filled with sand, broom stick- again, get creative. Enlist a friend or relative to hold it. Pay them in cookies.

Heat– be careful and gentle. Synthetic hair wigs are essentially plastic. Quick swipes, low heat. Or don’t use heat if not essential to the look you’re going for.

Some synthetic wigs have ‘style memory’ meaning that even after washing they will retain the style they were designed with. Most times they just need a good shaking and will go back to the original style. A spritz of water and your fingertips will revive a tired do. Easy peasy.

When styling a wig, avoid using your regular brush because your regular brush will likely pull out more hair. Finger combing is usually enough, but when needed, a wide-toothed is preferable and less likely to catch on hairs. A fine toothed comb is useful for those fine details or neatening up areas that are already tangle free. When combing or brushing your wig, start from the bottom and work your way up to minimize potential hair loss, and do not comb when wet.

Sometimes you may find you need to cut or trim your wig. If you’re able to, buy scissors meant for hair, if for no other reason than they offer more precision. But just like having a pair of scissors meant specifically for fabric, the same applies to this as the synthetic fibers of the wig will eat the metal of the scissors, so be prepared to sharpen them often.

As for products, Aquanet is good hairspray for light styling or fly-a-ways. Otherwise you can use something like got2b Glued Blasting Freeze Spray for the “no way real hair should do that” styling. (Love that line)


If you’re anything like me, you’re going WTF? about now. Essentially, wefting is the process of removing pieces or adding pieces to your wig. Why would I ever want to spend the money and then tear my wig apart? Because after looking at it, it seems a lot easier than trying to color your wig if you are looking for a gradient look and this way is not permanent. Plus, who doesn’t love to tear things apart? Therapeutic!

Anyway, wigs are put together in pieces, so taking one out or adding one is not terribly difficult by the looks of it. Arda did an awesome tutorial, which I will link for you here.

Last but not least… storing your wigs. Personally, I think this part might be the trickiest. Cause who has space to store very many wigs on heads on a shelf. Go ahead, raise your hand. Not me. I might get away with 2-3 on a head for storage if I wanted to chance my cats getting at them, but odds are not. But for wigs you use regularly, storing them on a mannequin or Styrofoam head is not a bad option. For the rest, unfortunately, into a box they go. Preferably, into a plastic bag, and then on top of one another in a box. And therein lies the issue. On top of one another. You’ve see what happens when you lay loaves of bread on each other right? They get squished and deformed. The same thing happens to wigs. The weight of them creates a crease where they are folded. To prevent this you can rotate your wigs often, or when you pull them out, reverse them. This helps keep that crease from forming.

And this website is just awesome:
All That’s Cosplay

Other sources
Arda Tutorials
Headcovers Wig Care
How to make the cheap wig wearable (video)

And don’t forget, if you want to start from the beginning, you can start here. Next meet is March 10th at the store! Hope to see you there!

Part 2

Part 3

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