November marks the launch of Commander 2015 — the latest in Wizards of the Coasts’ now annual Commander deck offerings. I love playing Commander, and I’m always excited to see the new Commander sets. Each iteration of decks becomes more refined and engaging and this year’s sets are no different.
If you’re not sure what Commander is, I suggest reading the rules on the Wizards of the Coast website (here). In short, it’s a fun multiplayer format with unique deck construction rules and, generally, more casual play that is reminiscent of old “kitchen table” magic.
Each new Commander set brings with it some great reprints and some new cards that are often geared towards multiplayer play and political play. If you don’t have a Commander deck, these decks make for a great entry point. If you do have a Commander deck, these decks can help you further refine your own decks.
So what’s new in Commander 2015?
Commander 2015 will bring us five new Commander decks, each with enemy colour combinations — black/white, white/red, red/blue, blue/green, green/black. Each deck will contain a few (usually three) different Legendary creatures that can act as the commander for that deck, allowing you to customize the deck to a certain style of play.
Here are the Commanders that have been revealed so far:
The Red/White Commander deck seems to focus on the aggressive style of play that the colour combination is known for. Kalemne, Disciple of Iroas also introduces Experience Counters. These counters are applied to the player and not the Commander, so even if the Commander dies, the player retains the experience counters and the Commander continues to grow in power even if it was killed.
The Black/White Commander suggest an enchantment theme for the deck.
Another Commander to use experience counters, Mizzix of the Izmagnus suggests an Instant/Sorcery heavy Blue/Red deck, which is pretty much what one would expect from this colour combination.
Black/Green is often a colour combination that focusses a lot on manipulating the graveyard and graveyard recursion. The revealed commander, however, wants you to sacrifice permanents (or force your opponents to sacrifice permanents) in order to beef up your creatures.
Blue/Green is typically a colour combination known for adding and manipulating +1/+1 counters which we can see with the revealed Ezuri, Claw of Progress commander. Kaseto, Orochi Archmage however, goes for a more evasive approach.
Commander 2015 also introduces the Myriad keyword. When a creature with Myriad attacks an opponent, you put a token that is a copy of that creature into play tapped and attacking each other opponent that is not the defending player. It’s a lot of text, but pretty straightforward once you think about it.
Overall, the revealed cards are shaping up nicely and helping to build the excitement for the new set.
If you have a Commander deck and want to play, check out our Magic the Gathering Commander League at Heroes’ Beacon!