Lost in R’lyeh
Release Date: June 2016
Publisher: Atlas Games
Playing Time: 45 Minutes
R’lyeh is a terrible and ancient city, risen from the depths of the Pacific by a great curse. There, Cthulhu lies both dead and dreaming, waiting to consume any who venture near.
In Lost in R’lyeh, players are trapped in H.P. Lovecraft’s short story, “The Call of Cthulhu.” From the mysterious discovery of a profane idol, to dreams of a dark cult, to landfall in a cyclopean metropolis and Cthulhu’s horrific emergence, no player can truly win…
…although the last player to escape will be the ultimate loser, for that player will be forever lost in R’lyeh!
* A fast-paced game with quick turns and dramatic transitions.
* Giant, tarot-sized cards feature as many as five different powers each, giving every player plenty of chances to take epic turns.
* Multiple winners make the endgame tense while keeping it fun for everyone.
* The Cthulhu Mythos draws in Lovecraft fans, but no eldritch knowledge is required to play.
Most cards have Horror ratings from one to ten, which can be played alone or in sets. Each play’s rating must equal or exceed the last.
Sets played trigger more powerful special abilities the larger they are.
Event cards can be played any time and have special capabilities, but most leave the game when used, so their effects are fleeting.
If you can’t play on your turn you must pick up the discards. Picking up more cards pushes you further from victory, but presents the opportunity to play larger, more powerful sets.
Release Date: June 2016
Publisher: Queen Games
Players: 3 – 6
Playing Time: 20 – 35 minutes
Mechanic: Betting /Wagering, Hand Management
A group of monsters is traversing the perils of the castle conquering guard after guard, collecting treasurers along the way, as kings set new rules. You and your fellow players are these monsters in Mighty Monsters (first announced as Heroes’ Gold).
The game is played in rounds equal to the number of players, except that in a three- or four-player game the number of rounds is doubled. Each round has three phases – Placement, Resolution, and Cleanup/Setup – and is controlled by a king who sets a special rule for the round.
Players can choose from six races of monsters; each player receives a unique set of five monster cards in their chosen race with strength ranging from 1-5 and healing costs ranging from 0-2. To conquer the king and therefore conquer the castle and gain the treasure, players in turn order may place an available monster from their hand on any empty guard space in the castle.
Once the placement phase is over, guard cards are revealed one at a time and resolved, working your way towards the king.
MAD SCIENCE FOUNDATION
Release Date: July 2016
Publisher: Cryptozoic Entertainment
Playing Time: 30 – 45 Minutes
Mechanic: Card Drafting, Set Collecting.
Throughout the centuries, mad scientists have always encountered the same problem of very limited access to the dangerous resources they require. To solve this problem, the Mad Science Foundation was created. Now these “misunderstood geniuses” can finally get the access they need to the four vital building blocks of mad science: Lasers, Dark Matter, Cryptomium, and Sharks.
Unfortunately, for each mad scientist that seeks “funding” from the Mad Science Foundation, there remains the unfortunate fact of life that mad scientists do not play well with others. In the quest for infamy, directors will be bribed, resources will be reallocated, spies will be dispatched, inventions will be sabotaged, and big, ominous buttons will be pressed with catastrophic results. Welcome to the Mad Science Foundation, where everyone is ready to stab you in the back with overly-elaborate backstabbing machines.
At its heart, this is a drafting game. You draft resources to craft wacky inventions and dispatch minions to help with your diabolical plans. Each round, one player controls the Crooked Director for that round. He or she then separates the available commodities into piles to be drafted. It’s up to the scientist controlling the Director to determine the value of whatever resources are available and separate them into piles. Not all piles are created equal! Players then take turns selecting which pile of goodies they will grab, with the Director’s controller choosing last. Sizing up your competition is key! You know what they need. Don’t let them have it. Or give them two choices of equal terrible-ness! But each player also has a secret side objective that you may not figure out until it’s too late…
By crafting new inventions, you might be able to put together an engine of cards that eventually fuel themselves. Perpetual motion in our lifetime! Or perhaps you might stockpile valuable resources for later exploitation. It’s all done with the altruistic goals of megalomania and personal glory in mind. What could go wrong?*
*The Mad Science Foundation is not responsible for stock market crashes, illegal dumping, or tears in the fabric of space-time.
Release Date: June 2016
Publisher: Evil Hat Productions
Playing Time: 2 – 8 hours
Mechanic: Role Playing Game
Someone stole my kid brother’s bike…
Someone sabotaged the pep rally…
Someone destroyed the Homecoming queen’s reputation…
The world is full of mysteries. It’s up to your group of intrepid teen sleuths to solve them. In Bubblegumshoe, players step into the shoes of high-schoolers solving mysteries in a modern American small town. Discover clues, solve problems, and throw down with enemies in this streamlined RPG based on the GUMSHOE system.
In this stand-alone game, you’ll find:
Rules to create your Sleuth’s web of relationships and make the most of GUMSHOE’s resource-management
A simple setting system designed for large scale town creation all the way down to scene locations, plus extensive information on Drewsbury, a ready-to-go setting
A variety of short mystery starters, including a full introductory mystery: Hey! That’s My Bike!
Extensive support to help GMs create their own mysteries using pre-established characters and settings
Rules for social Throwdowns as well as physical altercations to reflect the drama of high school noir
A slimmed-down list of investigative abilities vs GUMSHOE’s default to make for faster decision making
Bubblegumshoe. The secrets will out.